Kevin Slavin is a successful serial entrepreneur and technologist whose pioneering work is making the world safer from both natural and engineered biothreats. At the intersection of biotech and environmental sciences, Kevin works to develop emerging technologies for advances in public health.
In 2026, Kevin cofounded Fairfield Bio, the world's first marketplace for non-human genomic data, with former CDC Chief Medical Officer Mitch Wolfe. Fairfield's model aims to begin sequencing the hundreds of millions of species on Earth, accelerate innovations that scale globally, and respect the sovereign rights of the nations and communities whose biodiversity makes that innovation possible.
Kevin's unlikely arc from game design to urban metagenomics and on into biosecurity and global genomic research culminated in an executive role at Ginkgo Biosecurity, where he worked on biosecurity projects.
A sought-after keynote speaker, notable for his ability to engage with wide-ranging audiences, Kevin effortlessly combines deft storytelling with clever commentary, synthesizing complex ideas into engaging and resonating talks that inform and entertain. His TED talk on algorithms is one of the most-watched technology talks in TED history, and he has addressed audiences at the World Economic Forum, the Aspen Ideas Festival, the Royal Society of Arts, and roughly fifty stages worldwide.
Skilled in both academic and clinical settings, Kevin's insights into environmental sensing and genetic engineering have been featured in publications including Wired and The Atlantic. Kevin's work with the MIT Media Lab includes his role as founding editor of the Journal of Design and Science.
Kevin Slavin was an incredible contributor to the conference. People were excited by the content that he shared and were eager to continue the conversation with him after his presentation. He brought unique insights and thinking to a hard to impress audience.
Keywords: artificial intelligence, collaboration, design, innovation, biotechnology, technology, culture and technology, games, algorithms